astralchamber

a 'confined' puzzle game

tools

Unity, C#

context

Astral Chamber was made at the UPsi Jam 4.0 in Neuchâtel, Switzerland, in March 2024, under the VeryKoolGames label, an indie video game studio composed of Benjamin Vermot, Victor Vermot and I. I was responsible of programming the mechanics of the first three faces and the animation of the character.

🥈 This game was awared the second best game out of twenty-three submissions ! Find the stats here.

Also find a blog post about the entire development process here.

pitch

Incroyable, la qualité des enigmes, c’est insane. Et très beau design. Bravo! – comment by Krucksy on itch.io.

Confined in a cube for decades, loneliness is doom. You have found a strange cube in the attic of your grand-parents house. You have touched it and now you are propelled in an astral world where you have been given omniscient power to save a small dood.

links

▶️ itch.io link

📚 GitHub link

improvements

  • Real story behind that we did not have the time to implement
  • Change the drag sensitivity

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